Part 3: Accidents and Errors

In this part, we will continue part 2, adding materials, color, and lighting in renderings of your cuniform.  We will then collect all versions of the cuniform to trace a Machine Learning algorithm to produce further variations.

Revisiting the Remesh and Remap and BlendMesh, Texture mapping from Substance Painter

Install Substance Painter-  Free Education version here
Use Remesh and Remap V2.1
Use Blendmesh V2.1
Install Plug-ins: Human, Weaverbird, MeshEdit, Impala, Wombat, Shutterbug

Using a custom texture map from Substance Painter

Natively, Rhino’s texture mapping functions are limited and difficult.  A custom texture map can easily be made from the original cuniform in a third party app like Substance Painter, then used as a guide map onto the manipulated mesh in grasshopper.

+++ Note: Export Mesh from Substance Painter, uncheck Apply Triangulation



Blend Mesh V2.1 : Introducing Color




Vray Animation in Grasshopper

Materials, objects, and lights can be animated in Vray via Grasshopper
Use Vray Setup Basics for reference